War Thunder
Below is the general tuning for War Thunder. War Thunder is more an arcade game vs a realistic sim experience so expectations of performance should be adjusted accordingly.
IMPORTANT NOTE ON MISSING PITCH, ROLL, & YAW MOVEMENT: Telemetry for pitch and roll in War Thunder is missing for certain aircraft. This includes the initial aircraft utilized for the training mission, many of the 1st tier aircraft as well a few in other tiers. This is not an issue with Sim Racing Studio, the telemetry for pitch and roll just does not exist for certain aircraft due to the buggy nature of War Thunder. In addition, there are certain helicopters (Russian Ka50) that do not have Yaw telemetry available. War Thunder simply does not provide Yaw telemetry for these helicopters.
IMPORTANT NOTE REGARDING THE NEGATIVE MAX TELEMETRY VALUES: War Thunder's telemetry output for Yaw is opposite of what is found in the majority of flight simulators. The Yaw axis has been inverted in the General Tuning for use with motion platforms.
NO MOTION FOR GROUND AND NAVAL VEHICLES: War Thunder does not provide any telemetry for ground or naval vehicles. Thus, there will be no movement available for motion platforms.
JERKY MOTION WHEN FLYING: The output rate of telemetry from War Thunder is extremely low and will likely result in some jerky or "steppy" type motion when pitching or rolling over a gradual period of time. Effect Smoothing has been utilized to mitigate the issue as much as possible.
Tuned on a DOF Reality P6 non-SFU, but will work for all DOF Reality models. For more information on tuning, see the SRS Advanced Motion Tuning Guide here.
If you have a Sim Racing Studio Premium Add-on Subscription, you can download the profiles below in Sim Racing Studio using the Cloud Share feature. Click here to find out more information.
Notes: Pitch and Roll has been prioritized and balanced against the performance of numerous fighter aircraft. Yaw has been reversed to match in game movements. Sway has been disabled to avoid inaccurate telemetry output of Angle of Sideslip (AoS). It is recommended for H6/P6 users to leave Enhanced G-Forces enabled due to lack of Sway telemetry.
Note: This is an extremely old motion profile as seen by the missing features and will be updated in the future.