BeamNG.drive
Below are the motion profiles for BeamNG.Drive. Unfortunately, BeamNG.drive does not export the name of the vehicles in telemetry and thus, multiple vehicle tunings are not supported. See the section below 'Multiple Tunings for BeamNG.drive' on how to utilize multiple tunings if needed. Motion Profiles are group in the following categories:
BeamNG.drive General Tuning
Hirochi Sunburt
Race Car General Tuning
ETK K-Series Trackday
Rock Crawling
Ibishu Hopper (Crawler)
Semi-Trucks
Garvil T-Series
Pickup Trucks
Garvil D-Series
WARNING: BeamNG.drive is essentially a crash simulator
This results in extreme spikes in telemetry in almost every axis. These motions can be harsh even when attempting to utilize a large amount of Effect Smoothing. Adjusting Max Telemetries to account for the telemetry spikes will result in a very muted feel during normal driving. Max Angle and Max Horizontal has been reduced to 90 to help mitigate impact of crashes on actuators. The Spike Filter remains at a low value of 1800 as well to ensure there is not excessive movement during crashes. Typically, the Spike Filter and general tuning of a platform is not geared towards crashes since they both are focus on removing excessive movement, whereas BeamNG.drive's primary focus of crashing isn't the best fit for a motion platform. In addition, due to the large amount of variance in the vehicles, the ability to change each vehicle's performance characteristics easily, and the vast array of Scenario and Maps, there is simply too many variables to have a consistent motion profile that will apply across multiple vehicles even of the same type. A motion profile that feels correct for one version of the car could potential cause excessive movement in a variation. If the incorrect Max Telemetries are used, excessive motion can occur during crashes. The motion profiles below can be utilized as a base line; however, adjustments will likely need to be made based on the type of motion platform, the driving style of the player, and the desire to mitigate the excessive motion during crashes.
Required Adjustments Based on Platform
This motion profile was created on a PT Actuator 6DOF Simracing Platform (150mm: 7 Actuators (2 Front + 2 Rear + 2 TL + Surge). Since all motion platforms can be slightly different, please use the guidance below or utilize the quick tuning guide here for quick adjustments or the full guide here for detailed tuning information.
If no Sway actuators, reduce the Sway Effect Slider from 14 to 6.
If no Surge actuator, reduce the Long G Surge Accel/Decel Effect Slider from 17 to 7 & 15 to 6.
If no Traction Loss actuator, reduce the Traction Loss Effect Slider from 16 to 6.
IMPORTANT: If you have downloaded the motion profile from the SRS Cloud Share, it will utilize your default Spike Filter settings. If you do not increase it as indicated in the motion profile, your Spike Filter may engage often and motion will feel muted.
If you have a Sim Racing Studio Premium Add-on Subscription, you can download the profiles below in Sim Racing Studio using the Cloud Share feature. Click here to find out more information.
Notes: Tuned utilizing telemetry from the Hirochi Sunburt in Bank Robbery. This motion profile can be utilized as a General Tuning for most non-performance standard cars in BeamNG.drive.
Notes: Tuned utilizing telemetry from the ETK K-Series Trackday on the West Coast, USA Race Track and the Hirochi Raceway. This motion profile can be utilized as a General Tuning for most high-performance race cars in BeamNG.drive.
Note: This motion profile was created using telemetry from the Ibishu Hopper (Crawler) on 4x4 Island. If a more intense engine feel is desired during idle, increase the Engine Haptic slider to 2.
Notes: Tuned utilizing telemetry from the Garvil T-Series in the Tasti-Cola Delivery scenario. This motion profile can be utilized for semi-trucks in BeamNG.drive. Surge Max Telemetries lowered to match performance of semi-trucks.
Notes: Tuned utilizing telemetry from the Garvil D-Series in the Garvil Jump Course scenario. This motion profile can be utilized for pickup trucks in BeamNG.drive. Heave Smoothing Effects have been increased to 70 to mitigate heave spike when landing from jumps.