BeamNG.drive
Below is the motion profile for BeamNG.drive tuned utilizing telemetry from multiple vehicles in multiple scenarios.
WARNING: BeamNG.drive is essentially a crash simulator
This results in extreme spikes in telemetry in almost every axis. These motions can be harsh even when attempting to utilize a large amount of Effect Smoothing. Adjusting Max Telemetries to account for the telemetry spikes will result in a very muted feel during normal driving. In addition, due to the large amount of variance in the vehicles, the ability to change each vehicle's performance characteristics easily, and the vast array of Scenario and Maps, there is simply too many variables to have a consistent motion profile that will apply across multiple vehicles even of the same type. A motion profile that feels correct for one version of the car could potential cause excessive movement in a variation. If the incorrect Max Telemetries are used, excessive motion can occur during crashes. The motion profiles below can be utilized as a base line; however, adjustments will likely need to be made based on the type of motion platform, the driving style of the player, and the desire to mitigate the excessive motion during crashes.
Tuned on a DOF Reality P6, but will work for all DOF Reality models. For more information on tuning, see the SRS Advanced Motion Tuning Guide here.Â
If you have a Sim Racing Studio Premium Add-on Subscription, you can download the profiles below in Sim Racing Studio using the Cloud Share feature. Click here to find out more information.
Notes: Overall Smoothing increased to 50 to mitigate some jarring movements during crashes. Sway slider increased to help mitigate loss of Traction Loss. Its recommended to increase the update rate of data in BeamNG.drive for motion simulators - to do so, go to Options > Other > Motion Sim > Update Rate and increase from the default of 100 to 2000.